“The RE engine, which we’re developing our games on now, is something that has actually been a really great fit for Nintendo Switch 2,” explains producer Naoto Oyama, when I ask how Capcom found the process of porting Dragon’s Dogma 2 to Switch 2. “As you mentioned, we’ve had some really well-received Nintendo Switch 2 versions of major titles – such as Pragmata and Resident Evil Requiem this year – and, because this is an internal [Capcom-owned] engine, we’ve been able to accumulate knowledge and know-how from other teams. And that means that the improvements that are made to the engine with each title, and the different features that are added with new games, get to stay with us – and we get to benefit from them on future titles. It’s a really positive cycle for us.” |
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