“Matsushita told me that the team was genuinely “surprised” to learn that a lot of players didn’t like how much Faie, Elliot’s fairy companion, talked. And yes, Faie really did seem to have a statement for every situation, interjecting commentary about everything from seeing a treasure chest to getting hit by an enemy. Matsushita told me the team truly did not perceive the endless chatter as an issue until players told them. “Since we had been involved with the game’s development for such a long time, we had naturally grown very fond of Faie ourselves, and in hindsight I think we may have become a little biased because of that,” he said. |