It isn't just FANTASIAN Neo Dimension that has recently gotten a brand new update. Another game that was just updated is Ender Magnolia: Bloom in the Mist, a Metroidvania game that had been officially released on multiple platforms, including the Ninten… | By ssf1991 on February 2, 2025 | It isn't just FANTASIAN Neo Dimension that has recently gotten a brand new update. Another game that was just updated is Ender Magnolia: Bloom in the Mist, a Metroidvania game that had been officially released on multiple platforms, including the Nintendo Switch, a couple of weeks ago. This update is specifically for version 1.0.3. The update contains "mostly bug fixes and balance adjustments". As for the patch notes, they were given on the game's Steam page. However, the game's official social media does direct console players to these patch notes, so it seems that the changes apply to the Nintendo Switch version of the game as well. You can see the patch notes in full down below. Adjustments: - Enemies parameter adjustments
- Reinforced Lab Rat: lower attack, stamina and resistance to status effects
- Experimental Manufacturer (Rat generator): lower HP
- Combat Puppet: No. 20, 14, 56 ("Arena Tower" mini bosses): lower HP to increase tempo of the battle sequence
- Combat Puppet: No. 7 ("Arena Tower" boss): lower the power of some attacks
- Other small adjustments on various enemies
- Add platforms in the "Crimson Forest" area to allow for better shortcuts
- Add visual representation of the general teleportation direction on warp points for easier navigation
- Lower the effectiveness of some skills of "Lorna"
- Brush up of some background visuals
Bug fixes: - Fix the map completion that was not rendered properly on some GPU*
- In the area "Land of origin", concerning a specific growth:
- Fix the visibility state that would sometimes stay invisible
- change the geometry of the level to make the growth easier to break, especially on low FPS machines
- Fix the BGM of the boss in the "Magicite Mine" area
- Parry actions:
- Fix player collision size after parry actions that could stay bigger than normal for a few frames
- Fix parry actions that were not resetting airborne action count correctly
- Translations and texts fixes
- Various small behaviour, visual and animation fixes
We will continue to make fixes and improvements to make ENDER MAGNOLIA an enjoyable experience. Thank you for your support! * While we believe the bug is fixed, we couldn't test many GPU yet. If the bug is still present in the latest version, please try to launch the game using either "-dx11" or "-vulkan" as a launch option through Steam while we work on fixing it.
| | | |
0 Comments:
Post a Comment