Another contrast to the rest of the industry: Nintendo games are typically written with story as the afterthought, establishing game design concepts before creating a narrative to graft around them. Production for many of today's big games front-load narrative conception at the start of the process. To this day, that approach eludes Aonuma.
"I've never really made a game where you think of the story first and then go into gameplay," Aonuma said. "First when you think of the gameplay, what you're trying to think of after that is how you can get players to understand that gameplay." Anuma said this approach helps teams improve game elements more easily, freed from any adherence to requisites set by the narrative. Instead, the game's design elements are the outline for narrative to follow.
"The story becomes used as a vessel because it has a beginning and end, and the player moves through it," Aonuma said. "I think it would actually be kind of difficult to do the reverse and start with the story,
then try to match the gameplay mechanics to that."
0 Comments:
Post a Comment