Fujioka: There were several opportunities when we could have started development, but we had the problem of not having enough manpower to dedicate to it… It wasn’t simply a matter of porting data from other platforms to the Switch 2, so there was a long period when we couldn’t get started. However, when the development of “Wilds” settled down to some extent and some members had free time, we gathered the main members and decided to “seriously start working on the Switch 2 version,” and development began. |
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