Assassin's Creed Shadows rendering technical architect Nicolas Lopez, rendering project lead programmer Sebastien Daigneault, and engine project lead programmer Bruno Champoux have spoken in a new interview about the challenges they faced bringing the … | By Sickr on December 19, 2025 | Assassin's Creed Shadows rendering technical architect Nicolas Lopez, rendering project lead programmer Sebastien Daigneault, and engine project lead programmer Bruno Champoux have spoken in a new interview about the challenges they faced bringing the game to the Nintendo Switch 2. One thing that users have been commenting on is the fact that the game is noticeably blurrier when played in handheld mode. Asked whether this was something the team were planning to fix or improve they said the following: When asked if there is any possibility of handheld mode getting a patch for a higher resolution, the team explained why that likely isn't possible. "In handheld mode, the game is already pushing both the GPU and CPU very hard," they explained, "and there isn't much headroom left without taking significant risks. The GPU in particular is heavily filled with compute workloads, so we feel we've reached a good overall balance between resolution and fluidity. That said, if additional optimisations are found over time, they would naturally result in higher dynamic resolution." | | | |
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