Mark Cerny is well respected as a console architect and also as a game developer and has said on a recent podcast episode that he had a transformative experience back in the day playing the original Pikmin game on the iconic GameCube. Cerney says that h… | By Sickr on December 2, 2025 | Mark Cerny is well respected as a console architect and also as a game developer and has said on a recent podcast episode that he had a transformative experience back in the day playing the original Pikmin game on the iconic GameCube. Cerney says that he's a sucker for a good story in video games and Pikmin really drove that home with Captain Olimar's plight to return home. Sadly he wasn't quite as impressed with Pikmin 2's story, but Olimar's story really resonated with him at the time. Here's what he had to say: "I thought it was such an emotionally involving story," he says. "Poor Captain Olimar, he crash lands and he's got 30 days to reassemble his ship or he'll run out of oxygen and die and he's sending letters home every day. And for me that was just transformative." "I'm a sucker when it comes to story, right?" he explains. "But then for Pikmin 2, it's totally different. So they're on Earth, they're running around picking up trash on Earth. That's the storyline, if you recall. Literally, you're running around somebody's bathroom floor in Pikmin 2. And in one of those, you're running from debt collectors, if I have that right." | | | |