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“But for Nintendo, I think the conversation has always been a bit different. With the Switch, and even before, our software dev teams were sitting with the hardware dev teams. As a result of that, they were able to truly optimize the build to perform as best as possible on the platform at the lowest costs. You look at some of the dev costs at Nintendo compared to some of the costs we’ve talked about here today. There’s a huge gap, just a huge gap. For them, it’s always worked. They want to create, if you will, a Nintendo universe where you can come in and play the content and be a part of that. They don’t feel the need, at this point in time, to take it beyond the platform.”
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