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SimCity is a libertarian toy land

June 30, 2024  |   by Julian L. Mertz  |   No comments
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WIRED Longreads newsletter

06.30.24

A grid showing a hand holding a torch, aerial view of a city, a game screenshot showing a pixellated city and a moving 3D plan.

SimCity Isn't a Model of Reality. It's a Libertarian Toy Land

In the mid-1980s, when Will Wright was just getting started as a game designer, he realized that the process of constructing a game—building out the individual levels—was fun in and of itself. Why not share the joy of creation with players? He conceived of a new game in which people could build their own digital metropolis, tweaking it as needed to maintain its health. When Wright brought the idea to publishers, none were willing to fund it: Who'd want to play a game with no clear way to win? So Wright cofounded his own company, Maxis, and released SimCity in 1989. It became the top-selling computer game of its time.

Although Wright considered SimCity to be more like a sandbox or a dollhouse than a game per se, it came to have an outsize effect on the real world, inspiring a generation of urban designers. Many players credit the game with giving them a deeper understanding of how cities function and how effective governance ought to work. But a look under the hood suggests that SimCity is less an insight into reality than a libertarian toy land.—Kelly Clancy

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Monolith Soft: “Instead of being satisfied with the status quo, we keep aiming for higher quality”

June 30, 2024  |   by Julian L. Mertz  |   No comments
Esteemed development studio Monolith Soft will soon be busy celebrating its 25th anniversary and Hirohide Sugiura, one of the founders of Monolith Soft, has reflected back on the company's success and also looks forward to the future. The company has pr…
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Monolith Soft: "Instead of being satisfied with the status quo, we keep aiming for higher quality"

By Sickr on June 30, 2024

Esteemed development studio Monolith Soft will soon be busy celebrating its 25th anniversary and Hirohide Sugiura, one of the founders of Monolith Soft, has reflected back on the company's success and also looks forward to the future. The company has produced a number of respected RPGs on the Nintendo Switch and shows no sign of […]

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